PBR Materials

PBR Diamond Ore Block Test

I generated the texture maps in photoshop and adjusted them in Substance alchemist. Afterwards I exported the material into Substance Painter to made sure they worked with the 3D model. Finally, I added lights and rendered the scene in Marmoset Toolbag 3.

2019: Test / Practice

Maps used to create this material:

I did another quick material test, this time with the Block of Iron: